Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game and one of the first mods for this game. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.
PredatoR, dce, Marakar, Jundiyy, PeRSuN
Discord, Main Page, International forum
Air Force general depends on speed and precision. He requires skillful control and is heavy on micro management. While being a powerful general the skill and experience required makes him difficult for many beginners to play.
Laser is a versatile general strong in call situations. He is flexible and has units to fill every combat role. As a result he has no weaknesses other than being a specialist at nothing.
Advantage of this general is easy micro and very simple strategy. Almost the same vs. all enemies - build up around enemy until he dies. However, you should not ignore other abilities.
The generic feature of this general is his mobility, which allows to move an entire army very fast and create numerical superiority at desired areas of the battlefield. His basic strategy is unstoppable maneuvering along enemy base perimeter. If he finds a weak point in defense, he moves there instantly and destroys the most significant targets.
Nuke General must rely on aggression to defend his base. He has no defenses to hide behind while you wait for your nukes to load. The absence of defense structures forces the player to be more active and aggressive. Use your units to carry out counterattacks for defense and support your main attack with super weapons.
Infantry is a volatile general given to decisive victories or defeats in the early game. As expected, he relies on masses of infantry in the early game, later reinforced by more infantry. In the late game he gains powerful artillery strikes supported by the same infantry.
His strategy is easy to understand, but not as easy to implement: build more tanks and attack. But everything has its details.
He has the same strategy as tank general, but different means for its implementation and different battle tactics. His vehicles are not as armoured as tank general's ones, so he has to use artillery and different tactics and tricks, instead of forcing his way through.
Toxin General specializes in area attacks and damage over time. He is especially effective vs mobbed units and hordes. If well played, you will find all of your positions unapproachable for the fields of acid and poison.
He is a versatile and powerful general with demanding micro management needs. Since almost all units are disposable, you must use them with care, directing almost all kamikazes manually. The more assiduously you play - the more complex it becomes for enemy to defend from your endless flows of kamikazes. If you play properly, you can defeat any other general.
While at a glance his units are weak and poorly suited of combat, Stealth General is a deceptively powerful general using infiltration and surprise to his advantage. He has long range sniper units capable of attacking with impunity against units lacking stealth detection. He is a challenging general to play, but has a strong reward for the effort given.
Assault is a flexible general with flexible units. He requires low micro management and is well suited for most players. While having no spectacular abilities he also has no weaknesses.
Hi all!
Our production lines are never idle, so once again we are bringing a total makeover for very old model we had in Contra.
Chemical generals Poisoner got brand new visuals, as well as additional ability.
Thanks to improved armor, new dozer like model fits him well.
He also got additional ability to deploy/build toxin barrels into the ground which are triggered when enemy unit comes near. Just like demo trap, chemical barrel will explode and deal toxin damage only.
This will help when fighting swarm of infantry units, as we all know, Toxin pumps are barely used because they require much micro with workers and are cleaned easily.
Poisoner still benefits from salvage upgrades, as well as Anthrax Gamma upgrade.
Wanna take a ride?
USA Super Weapon Conventional path introducing new commando unit Tanya.
In this short trailer we can see how C.O.L.D. acts on battlefield.
Contra team is looking for people who want to help with development.
Continued work on Contra X mod brings some of the updated models.
CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
Contra 009 Final Patch 3 Hotfix 4 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
Contra 009 Final Patch 3 Hotfix 3 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
Contra 009 Final Patch 3 Hotfix 2 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
Contra 009 Final Patch 3 Hotfix is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
I used to play modded ZH alot back in the day, loved the challenge mode and doing all maps vs all brutal ais etc and while I love this mod, I aint the same player i was all those years ago. What is with the ai difficulty on challenge mode? First battle for tank general, Townes, his first attack is a 3 pronged attack that feels you have no time to prepare for, on brutal sure but on easy?
There will be difficulty fixes in the final version. It is normal to experience inconsistencies and issues in a Beta version.
Hello developers, sorry to bother again.
One thing I'm curious about is that I find Hydra has been moved to Conventional Line in test video currently, if it's not a temporary change for test, will there be a new unit to fill that empty slot?
And the other thing is Missile Defender in Futuristic Line: It's combat style is more like Conventional Line with EMP warhead upgrade, is that intended or just an other placeholder like Robo Avenger?
Thanks a lot.
Futuristic path seems to deal fine without a designated artillery vehicle as Centurion does have some artillery-like weapon characteristics and can threaten tank hordes. Volt ranger and Valanx will most likely have weapon changes. Missile Defender's weapon shares default weapon stats because of balance when occupied in Valanx. That's all for now. New ideas may be tested in the future.
Doesn't Sturm-S looks weak? Giving its weapon better range could be an option.
Just my personal opinion: Increasing range and projectile speed might be adequate for Sturm-S.
Yes, Sturm-S is an underused unit. I will see what can be buffed.
Now that usa gets two new heroes like Tanya,terminator.can GLA and china gets new heroes in future.maybe one for each.
Thinking of new unit is not an issue, implementing to the game is. SAGE is very limited by its code and we cannot create half of the stuff we have in mind, leaving us using same units, abilities and weapons.
Is tanya invisible like other heroes?
She is not, but she will have unique ability.