A mod that replaces 2d characters and props from Doom with fully 3d voxel-based models.
DOOM II.
With realtime path tracing.
Realtime path tracing allows shadows, reflections and global illumination without any prebaking. Everything has a shadow. Emissive maps contribute to lighting. Volumetric lighting is traced to simulate a dense atmosphere.
Mirrors reflect.
Glass refracts and reflects.
Particle-based fluid simulation for blood. It can interact with everything in a scene.
Based on GZDoom.
Note: You can switch between classic and ray traced renderers in realtime. By default bound to 'C'. Console variable is 'rt_classic', set to 0.5 to render half of the screen in classic, half of it in ray traced.
By default, Doom 2: RAY TRACED (2024) uses RTGL1 renderer. Previously, it was used in:
And for Doom 2, the renderer was upgraded further, adding:
Note: to enable DLSS, follow instructions here.
However. Doom 2: RAY TRACED is compatible with...
To make a Doom 2: RAY TRACED build to be compatible with RTX Remix, download Remix wrapper here. And Unpack it into your Doom folder, and run 'gzdoom_REMIX.bat'.
Note: upon the very first run of RTX Remix, you will need to wait for shader compilation (it happens only once, when entering any game map, usually ~20 seconds).
RTX Remix screenshots:
THANKS TO:
voxel doom project - for models
half-life 1 ray traced - for renderer
gzdoom community - for help with modding
id software - for the game
Music used in the trailer: EGT - Shawn's got a shotgun Youtu.be , Davester2296 - Into Sandy's City Youtube.com , Bobby Prince - Doom II Intermission, Mick Gordon - BFG Division
Music used in the mod: Kolibri92 - Icon of Sin Youtube.com
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I did not make the voxels, only converting from ZScript to DECORATE and removing stuff that is GZDoom only.
Voxel Doom is an ambitious new graphics mod that replaces all monsters, weapons, props and items with fully 3d voxel models. It currently replaces all...
are you going to make player crouch voxel too?
Me are not waiting a H-Voxel Doom,eh,WTF ARE YOU DOING FUNNYGUY!
Im waiting Voxel H-Doom
............. Why?
funny
All I hope is that perhaps with a bit of collaboration with Mark 4... we can get this running perfectly and seemlessly with brutal doom
Some powerups(supercharge, blue key and mega armor) don't emmit dynamic lighting with this mod
I think it's because 2.0 hasn't been released yet.
Wait.
Aren't the death frames for the Revenant, Mancubus, Spider Mastermind and other monsters/demons done already? Because for me they're 2d sprites. By the way, i'm
liking the new voxel pistol.