One Vision v1.08b
Full Version 258 commentsRead the description below for more information on the current version.
Tactics Ogre is surely one of the classics of turn based tactical games, it can boast a complex storyline with a memorable cast of characters and multiple endings, as well as a deep combat system with a vast arsenal of equipment, items and spells. Its PSP port can also serve as an example of how such things should be done, with the game getting not only a much needed facelift but also a thorough redesign of most combat elements.
Sadly, the game isn’t without faults, as some of the new features make it extremely prone to exploits which an experienced player can use to fully remove any challenge from the game. The main goal of this mod is to render such exploits more difficult, bringing weapons, classes and skills closer to the level they should perform at, as well as to each other. Its secondary goal is to provide tweaks to immersion, visuals and some of the more cumbersome game systems like crafting and endless skill farming.
The mod is also hosted on New Game Plus, you can visit its forum section or discord channel for extended feedback and discussion.
For installation instructions refer to the readme file.
Detailed info on items, classes and abilities is available here.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Read the description below for more information on the current version.
Question,are the generics that start with your army after rescuing Ronway decided by Denam's birthday, that you put on character creation ? cause i always seem to get one specific generic with 42 base agi,dex and evade, when i put my bday, but when i created my last character i didnt get that generic, and had a different bday for denam, got just average generics this time, so maybe some bdays are better or worse it seems.
Also, i thought about the Tarot cards being buffed in stats with added drawbacks, like the answers that increase MP, Int, MnD and RES also decrease strg,vit and HP, at least something on those lines, so that Denam doesn't feel like an jack of all trades but master of none, i mean, compared to some unique units, Denam doesn't even have that high of stats, you gotta be very lucky to have one of non HP and MP stat to reach 40, at best he has the entire game to pick up Cards to buff his stats but those are random and not guaranteed, or wait until farming monsters for stat boosters...
I'm not entirely sure about the randomization of starting recruits, but there's a random amount of stats that the unit gets when created, roughly 0-3 points to all stats. So, it was probably just luck.
The problem with increasing the stats from answers is that +1 is too little and +2 is too much if you can pick it 5 times. So, it would be very easy to specialize denam beyond the point that most other characters get.
Thing is, i'm not sure it's even a good idea, considering that his special class is the ultimate hybrid, in a way it's good that denam can't get too specialized.
I just did a new game to test if the bday thing is like that, and it is. the bday will determine the class, gender, and stats of the generics you get after the tutorial, they even have the same names i believe.
Maybe you can even make a simulator like the tarot cards one.
Also the thing about Denam is that he has access to 6 unique classes, ones that are not even magic capable, and he cant even transfer the unique skills of those other unique classes to his Lord class. And Denam is required to 1v1 some duels in the main game, so having a strong specialized Denam is very desirable, a "all around" Denam probably will softlock some builds, or at least make those fights way more hard than it should be, or require tons of grinding.
This is a game that you can deploy up to 12 units, you dont need jack of all trade type of units, they just become mediocre.
It's good to know, but making a simulator would be tricky and I don't think it would get much use. People that want to use generics instead of specials usually hire new ones to give them the names of their friends, or make super generics with bodyswap.
The thing about Denam and cards is that there's no real problem to fix, after all he's the most used unit for pretty much everyone so he'll likely eat the most cards too. We have more than enough control over his stats already, it might even be a problem if there was more. Hell, if you play Denam as an archer or mage, those duels you mentioned would only be harder if you could tank your other stats.
There seems to be a weird bug where using healing spells sometimes causes damage to the target after they're healed in the latest patch. I have no idea what's causing it.
Some cheats can cause it, are you using any?
I see. It was the 100% recruit code. Weird interaction there but I turned it off and things went back to normal. Thanks!
Yeah, it's usually that one, no problem.
This comment is currently awaiting admin approval, join now to view.
the Disarm finisher for fusillier uses strg/dex as the damage calc instead of dex/strg like all the other fusil finishers, is that meant to be like that or is it a oversight ? since fusils are dex/agi weapons
I can't remember if it was an oversight or I did it on purpose to make it do less damage. It isn't very important either way but I could make it consistent