MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East (standalone) or HOMM5 Complete. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.

NEW FEATURES

Extended Adventure Map and battlefields

In MMH5.5 there will be around ~30 new adventure objects. Treasure vaults and dungeons will now have unique immersive interiors with larger battlefields, growing armies and new obstacles. The contents of the new locations is completely dynamic and follows an Oblivion/Skyrim inspired constantly scaling and endlessly randomized system. Armies and rewards will never be exactly the same again no matter how often you play a map. The resistance will scale up to the players strength no matter how long the game takes. Possible rewards are no longer static amounts of gold and resources, but can also include artifacts, spells, scrolls, wands, prisoners and small permanent skillboosts.

The Advanced RMG

The new RMG will fix the lack of great H5 maps and increase the replayability of the game. It combines the excellent 3D landscaping capability from the original H5 3.1 RMG with a complete overhaul and extension of the internal adventure objects, artifacts and monster placement mechanics. The advanced RMG is capable of properly balancing player starting zones and differentiate between early, mid and late game areas. It places all 30 new adventure objects and previously excluded adventure objects. The resistance is much stronger and various with 480 additional mixed neutral stack templates. The new RMG can create balanced PvP maps as well as gigantic singleplayer XXXL maps with hundreds of epic battles and all zones scaling up to crazy powerful heroes.

New Artifact Framework

MMH5.5 was the first mod to add new artifacts to the game. Currently 103 new artifacts are added including 12 new ultimate items. The effective amount of artifacts in the game will now be much more than any H3 version or H4 if you don't count potions. There will also be many new effects, in terms of unique effects the variation is far greater than the old games. Furthermore Smart backpack items will increase the amount of effective slots to the same amount as H3/4

Enhanced Class/Skill/Spell System

MMH5.5 will have might/magic and balanced classes with ingame skilltrees and 8 secondary skill option for all 24 classes!. New framework with 18 heroes per faction, 6 heroes per class, all heroes have only professional quality Ashan style portraits and many newly programmed skills and specializations. Improved experience levels allow the player to fill more slots and level up to 40. Smart witch huts that ask questions and understand class differences. All set artifacts will be rewritten for 24 classes. Improved spell system with spellpower dependant light and dark magic, nurf/buff strength improves with spellpower or the creature stack size. See the Details

Faster AI and Performance

MMH5.5 uses the very fast reprogrammed H5_AIProcess31j.exe from Quantomas. New Quick-Combat loss correction scripts will keep the AI challenging even on the largest maps without losing calculation time. Recently the AI is made modifiable by the player by selecting different game modes, allowing to team up all AI player against the human player, set AI heroes unable to flee or unable to be looted for extra challenges. There will be a new 64bit exe file that can address more memory and fix performance and CTD issues H5 was having on XL maps.

Competitive PvP balancing

H55 has many balance improvements through years of mathematical analysis and analysis of streamed PvP matches. pretty much all exploits and abuses currently known to us have been removed and if any more arise they will be dealt with. Creature upgrades are balanced to be really different from each other but equally useful. Hero specializations are re-balanced to be all competitive, but some may be more effective on larger or smaller maps.

Campaigns and Maps

All old campaigns and singleplayer maps from H5/HOF are playable in MMH5.5 with new features. There are also 15 demo maps available that allow to explore all new adventure objects and features without the need to read the ARMG manual first.

Advanced Town Portal (optional)

The ability to teleport to any desired town from H3 is back in H5. In MMH5.5 the system is very simple and balanced. Every town with a mage guild lvl 5 receives a 'town gate' and all heroes can be teleported back to that town if desired, regardless of their level.

Governance (optional)

The new optional governance feature, introduced in RC4 will allow players to use secondary heroes to govern towns and gain experience points and skills by doing that. Governor heroes will also receive various special bonuses from the town buildings

Town & Dwelling Conversion (optional)

Starting from MMH5.5 RC3 it will be possible, but not obligatory, to play any H5 map with town & dwelling conversion. In H5.5 Town Conversion will be much better balanced then it was in H6. In H6 it made the game too simple, because it was too cheap to convert towns and there were not enough restrictions. In H5.5 Town Conversion can actually make the game more difficult, instead of easier. There will be various new RMG Templates available designed specifically for expert players who want the game to be harder and more chaotic with Town Conversion enabled.

Might & Magic: Heroes 5.5 on Heroes Community

Might & Magic: Heroes 5.5 on Facebook

Might & Magic: Heroes 5.5 on Discord


Translated in 7 languages

This mod is currently translated in 7 languages, translations can be downloaded in addon section, translations for older releases will still work on newer releases but will cover ~90-99% of the ingame text. Updated translations are WIP.

Might & Magic: Heroes 5.5 on Heroesworld (Russian)

Might & Magic: Heroes 5.5 on Acidcave (Polish)

Might & Magic: Heroes 5.5 on 3DMgame (Chinese)

TECHNICAL INFO

Please verify everything in FAQ before reporting crashes or malfunctions. Be aware the new AI+8 skills does not work in LAN, LAN vs AI can only be played with provided MMH55_Utility.exe file.

Hotseat & LAN require script activation!

MMH55 is a script extension and H5 does not have scripts activated in multiplayer modes (Hotseat & LAN) by default. Therefore it is required to activate scripts on newly generated RMG maps and also on multiplayer maps downloaded from the internet (which don't have any scripted content) if you want to play those in Hotseat/LAN. You don't need to do this for playing in single player. All H5.5 default maps and included maps have scripts already activated.

How to activate scripts?

System requirements

MMH5.5 has higher system requirements ,you can pretty much consider the H6 requirements as applicable. Otherwise you may suffer from adventure map lag. MMH5.5 uses more detailed landscape textures. Next-gen core-ix processors with high clockspeed on single core really make the AI 'fly' and are highly recommended.

Map Compatibility

All MMH5.5 functionality works automatically on all H5 default multiplayer maps and also old RMG maps, user maps that don't contain any modding content. Adventure Objects like crypts and witch hut will automatically convert to the new functionality, but of course since these maps are made before this mod they don't contain any new objects. Therefore you have to play Advanced RMG maps to check out all new stuff on your first map. I will add additional demo maps, so the mod can be played right away without even the need to read through the ARMG manual first.

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RSS Articles

EDIT : RC19 was replaced with RC19b, a bug had disabled the windowed mode and caused crashes in campaign, also combat animation speed was reverted to vanilla (h55 is faster at max setting)

Today we release RC19, in this version a new level of tactical depth will be introduced by having the option to show the precise atb values of creatures in combat, the numbers can be switched on and off in the options menu. The combat camera also allows more pitch and zooming.

We are still planning to do our first H55 tournament. For this there will be 2 significant balance changes in this release to make competitive play less random and more skill-based. Hero initiative will be increased to 11 from 10 (notice that atb reset values and sorcery will therefore have lower numbers to keep them equal in strength). Luck and morale will increase dmg/atb by a little less, since they were still overpowered with all the additional items that increase/decrease them compared to vanilla. After the tournament we will evaluate if people prefer things to stay this way. Also heads-up: in this release artificer doesn't work on heroes that don't have the skill.

There will be a lot of balance improvements to the ARMG, additional army combinations, a bit less shooters, a bit more unguarded chests and for balancing reasons all wood and ore mines will always be generated with 2 piles next to them.

UI changes are also inbound that allow visualizing creature ATB values in combat, option to autosave before combat and borderless window mode configuration and making combat camera modifiable.

For us modders this is a a big technical update that allows new creatures to be added to the game by drag-and-drop in the usermods folder. this will however not have immediate in-game consequences, since new creatures are not included.

MMH5.5: Downloads

See our discord server to join growing online play community and access large database of compatible maps (most maps from maps4heroes.com have to be edited to work properly):

MMH5.5: Discord



k004

k004

Full Changes

UI enhancements

  • creatures atb value can be shown in combat UI (enabled in game options)
  • pre-combat autosave (enabled in game options)
  • borderless window mode (enabled in game options)
  • combat camera has extended pitch and zoom (customize with this guide)

New Creature Framework

Integrated seamlessly into the engine but no creatures are currently added. Submodders and content creators can now add new creatures by drag-drop in usermods folder. Please consider IDs from 180 to 249 reserved by MMH55 Team. Content creators please use IDs from 250 onwards!

Fixes

  • in Hotseat mode the red player could not access hero inventory on day 1
  • multiple bugs with heroes receiving mana on the adventure map
  • description errors for Vampirism, Blood Mistress, Gargoyles, Chosen of Sylanna, Coliseum, Power of Deflection and Haste, Kunyak specialization text
  • Sar Issus artifact set 2-piece mana bonus was 100% instead of 50% which is the correct value
  • Wheel of Fortune creature ability bug where visual effect was negative(red-) instead of positive(green+)
  • Retribution perk combat effect tooltip damage text calculation was not capped at 5 morale
  • Rage Of the Forest ability combat effect tooltip text showed -attack/+defense instead of +attack/-defense
  • Creature artifact guide was not updated to latest values (heath, attack, defense)
  • HoF campaign map "Negotiations": Game goes into a freeze when Freyda visits the Fortress castle to move the questline and any of the 3 Dragon guard stacks were already defeated
  • HoF campaign map "The Decoupling": End cutscene plays itself twice in a row
  • Scenario map "Thunder Cup": Initial Dialogue scene had Kunyak model swapped with Kujin
  • Scenario map "Temptations": game does end with victory after Markal is killed
  • 3x3 Chess mode: Garuna and Haggash wrongly represented by Quorog and Gorshak icons on the Jogwheel

Balance

  • heroes default initiative increased to 11 from 10. That change is followed by lowering the ATB resets below to adjust for the new hero initiative therefore they are not actually nerf:
    • for Sorcery decreased to 0.08/0.16/0.24 from 0.11/0.22/0.33
    • for skills and mass spells decreased to 0.24 from 0.33
    • for skills that were previously 0.15 are now 0.1
    • for Retaliation Strike perk decreased to 0.1 from 0.15
    • for Chain Attack perk decreased to 0.4 from 0.45
    • for Avenging Strike decreased to 0.2 from 0.3
    • for Spirit Link and Refresh rune are still 0.5

      k001
  • Luck bonus damage on positive trigger decreased from 66% to 50%.
  • Luck bonus damage on positive trigger with Critical Hit perk decreased from 83% to 66%.
  • Luck damage reduction on negative trigger decreased from 40% to 33%
  • Morale ATB reset on positive trigger decreased from 0.4 to 0.33
  • Morale ATB reset on negative trigger decreased to 0.75 from 0.7
  • Rune Of Battlerage reduces creature attack by 50%
  • Creature Artifacts no longer work if the leading hero does not have Artificer skill
  • Creature Artifacts now work also on Neutral units (so Arcane Phoenix can be equipped)
  • Arcane Ritual hero ability movement cost increased to 14/12/10 from 12/10/8
  • Consume Artifact hero ability now costs less atb (0.33) and heals twice more
  • Hypnotize spell duration scales less with Spellpower, but shattering is more effective
  • Summon Hive spell mana cost reduced from 20 to 12 and health scales better with Spellpower
  • Onslaught warcry mana cost reduced from 12 to 10 and attack scales better with hero level
  • Fear my Roar warcry mana cost increased from 15 to 18
  • Sacrifice Goblin(Sky/Earth daughters) creature ability attack/defense bonus increased from 1 to 2 but it no longer increases morale (was 1)
  • Channeling(High Druid) creature ability bonus Spellpower is cap based on hero Knowledge decreased to 66% from 100%
  • Stronghold Daughters Level 3 Rage SP bonus multiplier decreased to 2x from 2.5x
  • all Academy T6 have -10HP and all Academy T7 have +20HP
  • Rakshasa Ksatri: -6 maxdmg (still needs a strong nerf for PvP)
  • Rakshasa(unupgraded): +1 mindmg, -1 maxdmg (synced with Ksatri)
  • Treants animation speed increased by 80%
  • Venom(Foul Wyvern) creature ability damage per creature increased from 6 to 8
  • Wyverns(unupgraded): +5HP
  • Resurrect Allies(Angels) creature ability HP heal per creature reduced from 100 to 80.
  • Tazar hero starts with Vitality perk

k001

ARMG

  • More melee-only stacks and new combinations that didn't exist previously will be generated
  • unguarded chests density increased
  • Template 2p-ladder xl: Lowered difficulty of 3rd zone
MMH5.5: Release Notes (RC18h+i+j)

MMH5.5: Release Notes (RC18h+i+j)

News 1 comment

Our latest release with balance updates and bugfixes.

MMH5.5: Release Notes (RC18g)

MMH5.5: Release Notes (RC18g)

News 6 comments

A maintenance release introducing dynamic UI texts, bugfixes and balancing.

MMH5.5: FAQ - Troubleshooting

MMH5.5: FAQ - Troubleshooting

Other Tutorial 201 comments

This article will help solving most frequently reported issues by new users of the Might & Magic: Heroes 5.5 modification.

MMH5.5: Installation & upgrade

MMH5.5: Installation & upgrade

Installers Tutorial 12 comments

A step by step document on how to install Might & Magic: Heroes 5.5 mod or upgrade from previous version.

RSS Files
Might & Magic: Heroes 5.5 (RC19b)

Might & Magic: Heroes 5.5 (RC19b)

Full Version 5 comments

Latest and by far best version, includes ALL campaigns from original game and expansions. Uninstall any earlier version with the mod's uninstaller.

MMH5.5: Reference Manual (RC19b)

MMH5.5: Reference Manual (RC19b)

Guide

Includes database update for RC19b and texts in English. Manual will be reuploaded as other languages are updated. Read the FAQ below.

Might & Magic: Heroes 5.5 (RC18j)

Might & Magic: Heroes 5.5 (RC18j)

Full Version 39 comments

Latest and by far best version, includes ALL campaigns from original game and expansions. Uninstall any earlier version with the mod's uninstaller.

MMH5.5: Reference Manual (RC18j)

MMH5.5: Reference Manual (RC18j)

Guide 2 comments

Includes database update for RC18j and texts in English, Italian, Polish and Russian. Read the FAQ below.

MMH5.5: Sharpening, MXAO and SMAA. (Reshade)

MMH5.5: Sharpening, MXAO and SMAA. (Reshade)

Patch 2 comments

Updated package for having 'next-gen' graphics in Heroes 5 using Reshade, adds Adaptive Sharpening, MXAO and SMAA with small performance loss.

MMH5.5: TOE Treants

MMH5.5: TOE Treants

Patch

Changes the appearance of the H5.5 Treants back to the TOE Treants. File must be unzipped and placed in TOE/data folder after installing H5.5.

Post comment Comments  (0 - 10 of 1,070)
Toleman71
Toleman71 - - 1 comments

Hello, I made a big update for french translation (v. RC19b). I think this translation is ~90% complete. How can I send it to you (if you are interested) ?

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dredknight
dredknight - - 688 comments

Heya! Thank you for your effort!
You can contact me via dm on dicord channel (dredknight) or a private message here on moddb!

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Guest
Guest - - 692,266 comments

Hello
I have a probleme when i play a on a lokal server. After a few turns the ki stands still and i have to take a save a day before. But after a few days the same error happens again. What can i do?

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dredknight
dredknight - - 688 comments

you probably use the wrong exe files. For LAN multiplayer all human players should use MMH55_Utility_64.exe. Read the FAQ in tutorials section.

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MichelFR
MichelFR - - 1 comments

Bonjour Je suis un inconditionnel mordu de la sage Heroes MM et j'ai un soucis concernant la nouvelle mise à jour 5.5; En effet les scripts fonctionnent MAIS les objets qui doivent bloquer l'IA ne fonctionnent pas ! Ils sont présents sur la map, bloque le joueur humain et ne bloquent pas l'IA Existe-il une correction à faire dans le script ? ( pour info tout fonctionnait bein avant la mise à jour 5.5 ) Merci ( google trading )Hello I am a die-hard Heroes MM fan and I have a problem regarding the new update 5.5; Indeed the scripts work BUT the objects which should block the AI do not work! They are present on the map, blocking the human player and not blocking the AI. Is there a correction to be made in the script? (for information everything was working well before update 5.5) Thank you

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dredknight
dredknight - - 688 comments

Can you explain a bit about the circumstances you experienced that?
There is aggressive mode that the AI switches to when it loses all towns so it go through all objects to reach new town.

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Guest
Guest - - 692,266 comments

hello ( sorry for my bad englich..I m French) and I have a trouble with the script "Set ojetBlocked" it's does not work with the Ia Heroe ? ( only with the version 5.5 ) can You help me .. Merci

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dredknight
dredknight - - 688 comments

I cant help you with that as I am not working a lot on maps but I can point you to join our discord ( Discord.gg ) and ask your questions there in the mapmaking-armg subchannel

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Guest
Guest - - 692,266 comments

Hello guys, is there any way to get quick fight versus neutral units just like in some games, where you have option to do quick fight?
It would be cool if it worked, in multiplayer its really annoying to wait for other players to finish their fights, but quick fighting all the time would be bad in PvP.

Anyway your mode is the best guys! Thank you for your job.

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dredknight
dredknight - - 688 comments

Yes it can be enabled when the multiplayer game is created.
Imgur.com

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