A convention for episodes for SMOD, Based on the SMOD Elite and SMOD 2013
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Gibs Based off SMOD and SMOD:Elite
SMOD Weapons with 8 new ones
Projectile Bullets
SlowMotion
Recovered Combine Assassin NPCs
3D scope System
Utilizes custom .vpk files
Custom Zombie models (Fast Zombies and normal Zombies) with new AI additions
Better Alyx Vance combate behavior based of the Episode 1 one
Upscaled Face Textures and new shaders (disabled by default)
Custom particles based on episodes
Uses EP1/EP2 content needed (for full campaign).
Hello, its me main of the developer of the DE3'MMZ ZSMod. We working on the mod hardest as we know but some people believe the mods development happens slowly and I must agree, it can be somehow very hard to just wait, but important key to success is a patience. Like as we promised main tease of the recoil system called "realism" that overally changes the experience (we would also have option to turn it off for vanilla experience enjoyers)
(On the side note: the missing arms texture appears because its indev placeholder and doesn't potray any part of the mod, its only for a showcase purpose)
On the way, well if we are talking about gun models, there would be some, but as far we just said we are seeking for the modelers and mostly animators because we want to keep the animations unique for ours mod and we don't want to just "steal" counter strike: go models or the beta models like the older "improvement mod" did...
Also ours models doesn't looks great right now so for better view pleasure and to save yours truly blessed eyes with broken textures we kindly seeking for some helpful hands.
t's been a while, and I hope this message finds you well as we step into a new year. I'm excited to share some positive updates on the progress.
A convention for episodes for SMOD, Based on the SMOD Elite and SMOD 2013.
What features and content originally from SMOD will be recreated in this?
Mostly what it was said in description but I can just say again.
Some Half-Life 1 enemies packed with some cut enemies from Half-Life 2.
Projectile Bullets
Customisable weapons
3D scopes (seem in games like Insurgency instead of 2D plain image scopes)
Gibs and blood system
Aiming sway that can be enabled or disabled.
And its features most of the SMOD features already.
i think the mod was good in not overchaged
To be better than Overcharged, you just need to go out not overloaded.
Did you wait in wait half life 2 20 th Anniversay update 16 november ?
You mean if the mod will release in the anniversary day? Well we expect it release sooner but no later than that.
do you have date in this mod ?
We are not aiming for any deadlines right now but we trying to hurry make most of game mod avalible soon.
this mod keeps getting updates that push it to the top. can we see some actual updates again?
We could show some small peek updates, or either a one bigger update. Last update was a small showcase of WIP laser beam rifle weapon, so it means we still developing it, but not fast as other people expect. Our current team works hard as possible. We could make annoucement for asking for more people in team but we don't feel its a good time and place right now for that.
it's not that. I'm just noticing the mod keeps getting pushed to the top of the list, which is done by updating the page. it just makes me a little nervous when mods do this.
Modding for Source Engine goes harder than for any other game engine.