A fully-featured port of the campaign of Quake II PSX for Quake II Re-release. Play through all 20 levels of the PlayStation port, remastered on the 2023 Quake II Re-release engine.

  • Meticulously recreated by hand; this isn't just a simple copy & paste port. The PSX version of Quake II used an entirely in-house engine created by HammerHead, and due to various technical differences it ended up being simpler and more efficient to simply reproduce the maps using the originals as guidelines. An in-depth explainer on how this was done will be posted here in the future!
  • Enhanced encounters; Quake II PSX had much less intelligent AI, several bugs that greatly affected gameplay (such as difficulties being assigned wrong for certain levels, causing more monsters to spawn on Easy instead of Hard), and many limitations compared to the PC version. We took the time to set this right! The monsters use the new, smarter AI of the re-release to its fullest extent, making the game less about fighting against the dated digital control scheme of the original and more about fighting the Strogg.
  • Thoroughly tested; with a public alpha period tested in a few select circles, the community has been instrumental in making sure that this release goes as solid as possible.
  • Surprising additions; instead of being a 1:1 clone, we decided to improve a few areas of the original port that we felt were lacking. The majority of the campaign should be recognizable to anybody who has played the PCX (or even the PC) version, but a few choice levels received some upgrades to their visuals, encounters or flow. There may even be a few new secrets to discover...
  • Improved monsters; all of the monsters gain their re-release improvements as expected, but the two exclusive monsters, the Guardian and the Arachnid, have been tweaked with a new arsenal and mechanics to make them stand out even more.

There may even be more to come! Stay tuned!

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Trailer released!

News 4 comments

Our trailer is live! Thank you everybody who helped to make this a reality; this was a large community effort with testing and development, and I'm excited to announce the release date: October 5, 2024. The same day the game originally came out on PSX, just many many years later.

We're Live!

We're Live!

News

The official ModDB page for Quake II PSX has launched!

Map Porting Process (Part 2)

Map Porting Process (Part 2)

Mapping/Technical Tutorial 2 comments

This article goes into the advanced techniques required for more complex geometry and terrain.

Map Porting Process (Part 1)

Map Porting Process (Part 1)

Mapping/Technical Tutorial

A small tutorial/explainer for how I ported the maps from the PSX version to PC.

Post comment Comments  (0 - 10 of 25)
Guest
Guest - - 706,904 comments

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Primer36
Primer36 - - 3 comments

Looking forward to this mod. I have more fond memories of the PSX version than the PC version.

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ReiKaz316
ReiKaz316 - - 53 comments

I was hoping Q2 PS1 version on PC for years. Amaaazing work, wow! Thank you for that hard work!

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NaliSeed
NaliSeed - - 219 comments

Will this have all of the levels from the PC version? I barely remember a thing of the PSX port, but I believe it was missing some maps from the PC.

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bonbon321
bonbon321 - - 11 comments

The PSX UI can be modded into the game using these mods:

Moddb.com

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SMR9000
SMR9000 - - 47 comments

Will it have the PSX UI and a rotating Q map with the epic "Pressure Point" song? I think you could achieve this by playing a demo file on the main menu with the rotating Q brush. The Q model is easily extractable from the PSX ISO, and it can be edited (to fix the UV) and converted to a brush.

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Paril Creator
Paril - - 29 comments

The UI is not something we've included in part of this mod. As for the second question, it won't be at the *start* of the game, but it may be possible to find somewhere! :)

Reply Good karma+3 votes
Lord_Kane
Lord_Kane - - 180 comments

I bet sadly this means the PSX campaign isnt coming to the remaster as an update.
Oh well, I await this with glee!

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Paril Creator
Paril - - 29 comments

You never know!

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Lord_Kane
Lord_Kane - - 180 comments

Hmmmmmmmm

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