Doom Reborn Pre-Beta Version 1.6
- What's New:
New Levels E2M5, Map09, E1M4b
(To get to E1M4b you have to find the easter egg in E1M3 or cheat by entering "Map e1m4b" in the command console)
(To get to E1M8b you have to find the easter egg in E1M7 or cheat by entering "Map e1m8b" in the command console)
I've (>>GameHacKeR<<) added new textures for the new levels and have removed alot of unused textures and old duplicates, i've also created parallax maps for various other textures and duplicated a couple of reinchards for
other wall textures where they can be used, I've also scaled up various models to make them more noticeable.
Alot of performance improvements have been made in many areas but further improvements will be made in future releases
Jonny has fixed saves for this release but in this early stage of development you can only use quick saves (F5 quick save | F9 quick load)
Jonny has also added the red flash for when you get hurt
Copy of Read Me:
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Doom Reborn Mod
Pre-Beta Version 1.6
www.DoomRebornGame.com
www.Moddb.com/mods/DoomReborn
www.DoomWadStation.net
Blueantsoftware.com
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- Setup
Using the installer simply just select your Doom 3 folder and click next
Example "C:\Program files\Doom 3"
After the install has finished you'll have the option to place a shortcut to the "DoomReborn.exe" on your desktop
- Launching the Mod
Brent&Jonny have made many code fixes and changes that will only work with the new DoomReborn.exe
and gamex86.dll
You should always use the DoomReborn.exe found in the Doom 3 folder
Example "C:\Program Files\Doom 3\"
DO NOT USE THE DOOM3.exe
- Saves
To use saves you will need to use the provided patch, It will replace Brent's DoomReborn.exe & Gamex86.dll
With Jonny's.
Jonny is redoing some of Brent's earlier work and this is still work in progress, so for now this is a optional extra
- Known Issues When Using The Saves Patch
Weapons don't carry over after completing a level
Stats screen music doesn't play
Doom 1 episode 2's stats screen is episode 1's screen
Doom 2's stat's screen is Doom 1's episode 1 screen
Music slider doesn't exist
Stat's screen counters don't calculate correctly
(If you's find other issues please report them to us)
- What's New:
New Levels E2M5, Map09, E1M4b
(To get to E1M4b you have to find the easter egg in E1M3 or cheat by entering "Map e1m4b" in the command console)
(To get to E1M8b you have to find the easter egg in E1M7 or cheat by entering "Map e1m8b" in the command console)
I've (>>GameHacKeR<<) added new textures for the new levels and have removed alot of unused textures and old duplicates, i've also created parallax maps for various other textures and duplicated a couple of reinchards for
other wall textures where they can be used, I've also scaled up various models to make them more noticeable.
Alot of performance improvements have been made in many areas but futher improvements will be made in future releases
Jonny has fixed saves for this release but in this early stage of development you can only use quick saves (F5 quick save | F9 quick load)
Jonny has also been redoing alot of the code and has also added the red flash for when you get hurt but this is also still work in progress
Kept some changes from Dafama's mod for Doom Reborn Pre Beta Version 1.5 I don't know who I need to credit for the Doom 1+2 sound pack but
I do need to open the ".sndshd" sound files I suspect the sample rate is off because there is reported errors in the command console and the sound for
picking up armor shards doesn't work at the moment.
you can toggle between dafama's shader and WolfenTexure pack shader by pressing "R" at any time.
I've done alot of work to earlier levels, i'm not going to list all of them here, but the changes consist of various
light, texture, structure, performance, Changes.
E1M5 had a couple of structure changes and I (>>GameHacKeR<<) simulated the light goggles, most other levels had a couple of light&performance improvements and various texture changes.
There's probably even more things i've forgotten to include.
New original Doom updated midi's from Koitsu7 for E1M9 & E2M1
Updated normal and specular maps on a couple of textures by Robert Mccallister (aka R.G.M)
Knockback&Blob when being hit removed when using Jonny's .exe&.dll (Saves patch)
- Enabling Parallax Occlusion Mapping
I've disabled Parallax Occlusion Mapping by default
To enable it again open the command console by pressing left "ctrl" left "alt" and "`" at the same time and type
"image_usecompression 0" and then press enter.
Then type "vid_restart" and then press enter.
The screen will go black then come back grey for a few seconds while it reloads, don't worry that's normal.
After the screen reloads (takes longer if you make the change mid level) that's you all done, press escape or "`"
to close the command line console.
To disable Parallax Occlusion Mapping again follow this same process except use this command instead "image_usecompression 1"
- Found a bug:
If you have found a bug in the mod please let Us know so we can fix it, Contact us at
Blueantsoftware.com
Or at
www.DoomRebornGame.com
www.Moddb.com/mods/DoomReborn
- Known Issues With Pre-Beta Version 1.6
Using Brents old DoomReborn.exe&Gamex86.dll with Pre-Beta Version 1.6 prevent stats screen displaying after completeing a level
This may not be the case for everyone so please let us know
- Credits:
Michael Hanlon (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Other Odd Jobs)
Brent de Carteret - (Project Founder\Co-Leader, Coder, Web design, Object modeler, Mapper)
Reinchard - (Creator of remade Doom Guy face in the hud and some of his remade textures and new menu buttons and skull face)
Jonny - (New coder has redone some of Brents older code and added alot of cool things, I can't thank him enough for his help)
Dafama2k7 - (Creator of the Doom Reborn Pre-beta Version 1.5 mod which some of the changes have made it into Pre-beta version 1.6)
Pre release testers:
Dr_Penquinatrix
Christopher Hazzlet
Grimori
Innomen
Lucasgodzilla
Mwcool
TeaMonster
Past Contributors:
Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner)
Pablo_messier - (Mapper)
Neurological_1 - (Music)
Lab_Rat - (Mapper)
Stine - (GFX Artest)
Gazz - (Managing Support)
Striderdm1 - (Tester) Old Member
Cristiano Salvati - (Music) E1M5 Sample
Disclaimer: You may not use this mod for your own designs with out permission from the Doom
Reborn dev team.
Marine! ... i can't believe y0ur still alive! . . . i'll c0ntinue w0rk on my m0dule . . . g00d job ... and . . . g0od luck ~ Marine! *
Glad to hear it :)
Don't you be given up during my studies and always know your welcome here too when your ready ;)
Thanx and& i d0 hope y0ur studies go well ; . *
When are you release v1.7?
Honestly can't say i'm busy with my studies while I seek a new job.
If there is other mappers out there willing to help out then they'll be able to push the project into high gear.
The project mainly needs mappers to finish it, But coders, modellers, texture artist etc would be welcome :)
how much of the ultimate doom is done?
All of episode 1 including John Romero's e1m8b&e1m4b; Episode 2 up to and including e2m5.
Doom 2 up to and including Map09 & Map31
do i need the earlier beta"s for this?
No all you need is original Doom 3 patched to 1.3.1 and you can play any of the releases of the mod.
Downloading a earlier version would be just for fun, all you need is the latest version :)
GOOD job, thanks for all that dedication, continue your working on this DOOM project, very COOL !
noice :)