Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will feature epic battles with units from the Warcraft universe and a new campaign that will cover the events of the Third War and beyond.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Changes to the 2.3 Update of 2022 - re-worked all the changes from scratch! (view original)
Changes to the 2.3 Update of 2022 - re-worked all the changes from scratch!
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Version 2.3 Remade, as I needed to go back to an earlier version with functional traits:

1. The Traits and ancillaries by Thrugg were never added this time, because the traits were the main cause for instability and CTD forcing me to disable all the triggers for the traits in the older version, which caused the mod to not have functional traits.

2.Abeam made unit_info cards for the majority of the units, only lacking some Minor Faction cards for the units now in use as mercenaries.

3. Fixing of bugs, including the Ahn'Qhiraj general and the Naga general Najentus who would both cause a crash to desktop in melee.

4. Given a bunch of units the "berserker" mental state & the "Warcry"-attribute.

5. Garrison Script not changed - there are still casters in the garrison script.

6. Bandit Raiders fixed - they used to not be able to attack any other unit in melee.

7. Blood Elves and Scarlet Crusade starting armies nerfed - they've been remade into basic/medium with very few elite infantry units.

8. Lordaeron, Quel'Thalas and Stromgarde starting army numbers in the RoC-campaign cut in half - with their best units replaced with weaker units.

9. The Scourge and the Vrykul are now allies in both campaigns.

10. The Farraki Trolls have a Huge_City capital instead of a large_city capital.

11. The Farraki Trolls unit Sandfury Darkcallers fixed.

12.The Ahn'Qiraj cavalry nerfed.

13. Trade Coalition giants - the Colossal Warform added to the recruitment.

14. Prince Muradin of Khaz'Modan moved to Frosthold in Northrend in the FT-campaign.

15. The Horde starts with Stoneard in the Eastern Kingdoms in the FT-campaign.

16. Regent-Lord Lor'Themar Theron for the Blood Elves in the Frozen Throne-campaign - now has the same battle model in battle as he has on the strat-map.

17. Population growth required to upgrade settlements tweaked - should be the same as in the Warhammer Alt-Cut mod - slower.

18. Starting Economies tweaked - less money at the start for most factions.