Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will feature epic battles with units from the Warcraft universe and a new campaign that will cover the events of the Third War and beyond.

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Report RSS Custom Battles Updated with Mercenaries, heroes and new units! (view original)
Custom Battles Updated with Mercenaries, heroes and new units!
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Description

The Illidari or the Naga as they were named in the game Warcraft 3: The Frozen Throne, they now have mercenaries and an additional hero in custom battle.

1. Lady Vashj is a new hero in custom battle for the Naga.

2. The four Murlocs are now mercenaries as well as regular troops in the campaign, available to the Naga-religion and to the Sun-religion (High/Blood Elves), they can also get the Gorlocs in the campaign so they're now available as mercs in custom battle on ERA 2- mercs are on ERA 2, and the Demonhunters are also made mercenaries available to the Naga, the Night Elves, the Burning Legion, the Blood Elves, but they're only regular troops for the Naga and possibly the Kaldorei/Night Elves if that's the case since before.

3. The Satyrs are mercs as well as regular troops for specific religions.

4. The Naga Royal Guard was only available from very few areas in earlier releases, now they're available from everywhere.

5. The Naga Medusa was only recruitable from Castle-type cities, now they're available from everywhere as intended. I had forgotten to add the unit to both types.

6. The Naga Couatl is now working and will fire a beam at enemies in battle.

The Naga also has acces to the Northrend Elementals.

There may be quite a few additional mercs available to factions in the campaign, while in custom battle they have only the most suitable ones.

- As an example the Trade Coalition/Goblins have access to Orc Necrolytes and their Undead Skeletons and Undead Orc Skeletons in the campaign, but not in custom battle.