The recipient of every major "Best RPG of the Year" award, The Elder Scrolls: Daggerfall revolutionizes the world of role-playing games, creating a new standard in 3D graphics and role-playing expansiveness. The second chapter in The Elder Scrolls, Daggerfall contains, literally, hundreds of hours of gameplay. Prepare to experience your new obsession.
Starting off in Daggerfall can overwhelm the senses. No other game has such a huge world to explore. Travel around a land mass twice the size of Great Britain, exploring dungeons, castles, tombs, and even alternative dimensions. Just to walk from one end of the world to the other will take over 2 full weeks in real-time (we actually tested this!) Converse with over 750,000 characters that inhabit this world. Daggerfall is a game that sets new boundaries with over 200 hours of gameplay. It's no wonder that it took almost 3 years to develop this epic game.
You can literally do anything you want and go anywhere you want. Join a guild and climb in rank to become a respected member of a Knightly Order. Become a spy and infiltrate the royal ranks, and even rebel against your own king. Become a thief who slips in and out of the shadows and steals the rare treasures of the world. There are six different endings, if you choose to play out the main story quest, but ultimately the life you choose to live will be a unique experience that no other gamer will encounter.
Daggerfall Unity 0.16.1 Release Candidate.
Getting Started
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
Summary
This release is an improvement update for Daggerfall Unity with several localization enhancements and bug fixes. Version 0.16.1 is intended to be a stable release for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.
Release Candidate
Daggerfall Unity is in Beta no more! We are now entering the Release Candidate phase in the final lead-up to version 1.0. This is the point where mod creators should ensure their work is compatible and updated if necessary. If no showstopping problems are found in this candidate, then Daggerfall Unity will progress to 1.0 on the following release.
If you find a mod not compatible or broken by this release, please notify mod author on Nexus or Released Mods on forums.
If you are a mod creator and encounter any difficulties rebuilding your mod for 0.16.x, please reach out on the forums or Discord for help.
Unity Splash
Starting from 0.16, Daggerfall Unity will display a customised Unity splash for 2 seconds then load the standard launcher splash. Here's what it looks like in this release.
My reasoning for enabling the splash:
Featured Changes
Daggerfall Unity is now feature complete. There are no major new features planned or in the pipeline at this time.
This may change as the project enters post 1.0 support and the community continues to evolve this project in unexpected ways. But for now, the goal is to enable mod compatibility and stability for 1.0. Every change has the potential to break something for mods, and we don't want to do that again for a while.
General Fixes & Improvements
Hazelnut
King of Worms
Interkarma
Assets:
Daggerfall Unity is approaching feature parity with classic Daggerfall. In this first post to ModDB in some time, we take a look at the disease system...
DarkXL Build now has all the necessary features. Unified Software Renderer will now be a option for those who want the graphics to scale out better ...
Please welcome Nystul, LypyL, and InconsolableCellist to Daggerfall Workshop!
Streaming world now uses Unity's own terrain system for maximum features.
This is the source code to WereFall. Includes the older build's code in a separate zip.
This is an older build of Werefall. It is mirrored here for archival purposes.
This is an archive of several tools for the DOS version of Daggerfall. Includes quest editing tools and character modification tools.
Changelog 1.1.2 : Once again I forgot underscores in the tracks's names " "song_gday___d.ogg" and "song_gsnow__b.ogg" Sorry again for the drawbacks (even...
My character grinds on city guards for xp since some monsters have immunity with lower tier weapons. The guards will arrest you when they successfully land a hit on you. For added bonus try playing a ranged type character.
And some inns are known to have Daedric Weapons.
"grinds on city guards for xp" lol
It kind of sucks how a game made 3 years after Doom didn't ever get official modding tools or a source code release.
None of the Bethesda games saw the source code release.
Trust me, fans would bury Bethesda so deep with bug fixes and new upgrades. It's kind a no wonder they never released a source code.
They should really, I mean the games are single player. Who gives a damn, give fans the freedom if you stop supporting the games.
simply one of the best games ever made burn alive any one who says otherwise lol
LOVED Daggerfall, I just wished they could've implemented everything they (Bethesda) had in mind when they were developing this and didn't had to rush it. The bugs were pretty bad when it got first released and was never completely dealt with, but when you over look the bugs it truly was a fantastic game. The lore in DF is really deep and I love that aspect also.
Just remember when playing Daggerfall:
SAVE OFTEN.
This is what started Skyrim, all bow down to it's ancestor.
actually I pretty sure Arena started Skyrim...
Anyone that wants to play on newer systems can either use dosbox or a virtual PC
Also look for the fully made setup version with auto configed dosbox if setting it up otherwise is too difficult.
If they would port this to the ds or some other handheld, I would be very pleased. And I would buy it. :-)