The recipient of every major "Best RPG of the Year" award, The Elder Scrolls: Daggerfall revolutionizes the world of role-playing games, creating a new standard in 3D graphics and role-playing expansiveness. The second chapter in The Elder Scrolls, Daggerfall contains, literally, hundreds of hours of gameplay.
Has localisation enhancements and bug fixes. Version 0.16.1 is intended to be a stable release for general play. If you experience new issues with this...
daggerfall unity 0.16.1 release candidate
Daggerfall Unity is approaching feature parity with classic Daggerfall. In this first post to ModDB in some time, we take a look at the disease system...
get ready for diseases
DarkXL Build now has all the necessary features. Unified Software Renderer will now be a option for those who want the graphics to scale out better ...
xl engine update 3 - shadow warrior xl
Please welcome Nystul, LypyL, and InconsolableCellist to Daggerfall Workshop!
new workshop members
Streaming world now uses Unity's own terrain system for maximum features.
terrain overhaul
Implements a fragment shader for tiling from atlas, with corrections for texture bleeding and mipmap sample errors.
improved terrain tiling
Looks at marching squares to handle tile transitions and inserting nature billboards.
streaming world - part 3
A quick look back at the last 4 months of development and forwards to 2015.
progress recap and future direction
Switched height sampling to large height map and implemented bicubic interpolation.
streaming world - improving terrain noise
Looks at mesh chunks, tiling textures, and smoothly flattening random terrain for locations.
streaming world - part 2
A fully streaming overworld is under development. This first article of a series takes a look at adding more fine detail to Daggerfall's basic elevation...
streaming world - part 1
Daggerfall Tools for Unity 1.1 and City Basics Part Two tutorial are now available. New tutorial shows how to setup automated day/night/season cycles.
daggerfall tools for unity 1.1 released
Information about the world time and streaming features coming in versions 1.1 and 1.2.
daggerfall tools for unity - time & space and more
A gallery of features currently available in Daggerfall Tools for Unity.
daggerfall tools for unity - feature gallery
In this post the XL-Project move is discussed as well as an update on version 0.20, the engine merger and work beyond version 0.20.
xl-project move and daggerxl version 0.20 update
In this post I'll talk more about the upcoming software renderer including progress, performance and future plans. Note that this work is happening in...
low-end system support – part ii
In this article I'll talk about the progress towards version 0.20 as well as plans for supporting lower end systems.
closing in on version 0.20
This news item shows one of the first new systems for version 0.20 - the dungeon/interior automap. Post version 0.20 plans and the upcoming DaggerXL Alpha...
working towards version 0.20 and beyond
Explore the dungeons of the Illiac Bay in version 0.197 of DaggerXL - most of the dungeons are now accessible.
version 0.197 released - dungeons!
While the ModDB profile for this project hasn't been updated in a while, DaggerXL has been progressing. In this news item I'll talk about some of that...
daggerxl progress
April through June Mod and Indie Game 2010 Releases.
a year in review - quarter two
The DaggerXL has turned 1, as of June 25, 2010. In this article I talk about some of the early development and give a quick summary of some of the work...
daggerxl first anniversary
Implementing the Daggerfall Character Creation System in DaggerXL is coming along. I have enough done that I thought it would be a good time to talk about...
character creation progress
Check out the Mods of May and the brand new style for the monthly Spotlight video!
moddb video spotlight - may 2010
With the character creation and gameplay support fast approaching, I decided that it's about time to show where DaggerXL is now - as of build 0.181. I've...
the current state of daggerxl
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